Xbox will have restrictions in place.
The good old days of sharing video game discs and cartridges with your entire circle of friends appear to be at an end, at least on the upcoming Xbox One.
According to recent statements from Microsoft, the upcoming Xbox console will impose restrictions on how games can access content and how pre-owned games can be shared, traded, or otherwise given away.
A big reason for the change in policy springs from the new console’s online roots. Every title Xbox One gamers purchase will be available on the cloud at all times, through their personal account. That means gamers will not only be able to access their entire library of games from their own consoles, but that they will also be able to log into their account and boot up a game from their library remotely, from an Xbox system at friend’s house, for example.
But while the above situation represents a surprising flexibility and leniency with gaming content on Microsoft’s part, the console’s big restrictions come elsewhere. For example, gamers will be allowed to lend games to friends, but only once per game, and only to Xbox users on their list of approved users for over 30 days. Games can, however, be shared more freely among family: up to ten family members can use the same game license without restriction.
Further game trade-ins will be governed by publishers, not by Microsoft or by retail stores, as has been the case in the past.
The new game sharing guidelines recall a similar system put in place by Apple and various record labels in the beginning years of iTunes. Early mp3 files purchased through iTunes were bundled with copy protection software, and buyers could give the songs to friends or family, but only if they “authorized” the transfer with password identification. Such authorizations were limited to five different computers.
However, the iTunes system was a widely-criticized model, and it’s hardly surprising that a similar uproar has erupted around the Xbox One and its game-trading policies. Early speculation even hinted that Microsoft would charge a fee for game trades or shares, though it appears this is not the case.
The Xbox One controversy was not limited to sharing restrictions. Gamers have also been confused by an early hypothesis that the console would need to be connected to the internet (and the cloud) at all times in order to play games. Microsoft clarified this miscommunication, stating that games would be able to operate without an internet connection, but that users would have to connect to the internet at least once every 24 hours to maintain use of their library. Gamers accessing their library from a friend’s console, meanwhile, will have to make that connection once every hour.
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